Rendered texture doesn't match up with scene render

I have a floor in my scene, that has a wooden texture
This texture was too small, so I scaled the uv up a bit
Now if I render inside the 3d view, it looks like it’s correct, but when I render it, the size of the texture gets bigger:




Blend file
Scene.blend (8.57 MB)

Your blend file wasn’t packed so the textures aren’t there. Go to File > External data > Pack all into .blend. Also it’s always better to just include the object which has a problem in your blend files.