WIP female

latest update

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Here is a Female Im working on.

Blocked out the shapes in Blender , and Now i have sculpted in zbrush,

takes a little longer since i dont have a tablet for now but well well …

critic are welcome[ATTACH=CONFIG]478524[/ATTACH][ATTACH=CONFIG]478525[/ATTACH]

here are some updates

and some more

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Small eye and mouth tooning

progress is looking good! :yes:

thx onlytom… : )

here i tooned the lips abit and got a better placeholder for the eyes

working on some detailjs on the jacket

modelled the shoes in blender and pushed it to zbrush for further detailj
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and started detailj on the hands

adding some texture to the face, really hard to paint with just the mouse, but i think the results are okay.

critc would be lovly cheers

and some more shots of it

first test render with blender cycles

first one was with 50 focal lenght , this one is 70

just fixing the eyes abit

Is this a mannequin?

Hey, Xero , what do u mean ? .

This is just a charahter ive done from scratch from the boxmodelling in blender to sculpt in zbrush, Im trying to create a realistic female, :slight_smile:

What I mean is was this suppose to be a mannequin, plastic objects with real life humanoid measurements, to display how the clothes look in a store. The reason why I asked because on some of the images, there’s a line around the neck that makes it looks like the head could be detached from the body.

ah okay understand : ) well no , it is suppose to be rendered later with as much realism as i possible can to be on the top row… :smiley:

The head is detached in this stage so that i can do more detail with fewer polygons rather then have it attached to the body at once, that will ofc change later on … :slight_smile:

Okay, now I get it.

I’ll love to see the references you are using.