rybergs
(rybergs)
March 31, 2017, 3:15pm
1
latest update
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Here is a Female Im working on.
Blocked out the shapes in Blender , and Now i have sculpted in zbrush,
takes a little longer since i dont have a tablet for now but well well …
critic are welcome[ATTACH=CONFIG]478524[/ATTACH][ATTACH=CONFIG]478525[/ATTACH]
rybergs
(rybergs)
April 2, 2017, 1:50pm
3
and some more
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rybergs
(rybergs)
April 2, 2017, 3:49pm
4
Small eye and mouth tooning
onlytom
(onlytom)
April 2, 2017, 4:00pm
5
progress is looking good! :yes:
rybergs
(rybergs)
April 2, 2017, 5:17pm
6
thx onlytom… : )
here i tooned the lips abit and got a better placeholder for the eyes
rybergs
(rybergs)
April 3, 2017, 7:14am
7
working on some detailjs on the jacket
rybergs
(rybergs)
April 3, 2017, 7:15am
8
modelled the shoes in blender and pushed it to zbrush for further detailj
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rybergs
(rybergs)
April 3, 2017, 7:16am
9
and started detailj on the hands
rybergs
(rybergs)
April 3, 2017, 10:02am
10
adding some texture to the face, really hard to paint with just the mouse, but i think the results are okay.
critc would be lovly cheers
rybergs
(rybergs)
April 3, 2017, 10:20am
11
and some more shots of it
rybergs
(rybergs)
April 3, 2017, 10:44am
12
first test render with blender cycles
rybergs
(rybergs)
April 3, 2017, 11:06am
13
first one was with 50 focal lenght , this one is 70
rybergs
(rybergs)
April 3, 2017, 11:15am
14
just fixing the eyes abit
rybergs
(rybergs)
April 3, 2017, 11:31am
16
Hey, Xero , what do u mean ? .
This is just a charahter ive done from scratch from the boxmodelling in blender to sculpt in zbrush, Im trying to create a realistic female,
What I mean is was this suppose to be a mannequin, plastic objects with real life humanoid measurements, to display how the clothes look in a store. The reason why I asked because on some of the images, there’s a line around the neck that makes it looks like the head could be detached from the body.
rybergs
(rybergs)
April 3, 2017, 1:13pm
18
ah okay understand : ) well no , it is suppose to be rendered later with as much realism as i possible can to be on the top row…
The head is detached in this stage so that i can do more detail with fewer polygons rather then have it attached to the body at once, that will ofc change later on …
Tonatiuh
(Tonatiuh)
April 5, 2017, 5:47am
20
I’ll love to see the references you are using.