Page 1 of 3 123 LastLast
Results 1 to 20 of 42
  1. #1
    Member Dan80's Avatar
    Join Date
    Jan 2014
    Location
    Denmark
    Posts
    338

    Corvette Stingray C7 - Renders and Animation

    Hey!

    Another car render. It took me some time getting the lighting and materials right, but I feel like now is the time to publish this project. Thank you to the people who commented on my focused critique thread! The feedback was very helpful.

    I have struggled quite a bit with color correction for these images as I am using a dual screen setup and a laptop when working in Blender. On every single one of my screens the renders look different, which can be really frustrating. Do you guys have experience with screen calibration? Free/paid software or hardware? :)

    Click image for larger version. 

Name:	Side 03-Edit-2.jpg 
Views:	278 
Size:	130.3 KB 
ID:	479102
    HQ: http://u.cubeupload.com/dan80/Side03Edit2.jpg


    Click image for larger version. 

Name:	Side 33-Edit-2.jpg 
Views:	479 
Size:	218.3 KB 
ID:	479103
    HQ: http://u.cubeupload.com/dan80/Side33Edit2.jpg


    I also spent a couple of weeks on this animation. The car is animated using a rig I created. It is based on blazraidr's old car rig, but have been reworked with a new steering-system.
    Recently, I found an awesome video editing program called "HitFilm 4 Express". It is free and has a lot of features. Color correction, effects and sound were added in that program.

    Animation:



    Thanks!
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	thumb.jpg 
Views:	303 
Size:	533.8 KB 
ID:	479101  




  2. #2
    Member Dan80's Avatar
    Join Date
    Jan 2014
    Location
    Denmark
    Posts
    338
    Click image for larger version. 

Name:	03 Edit 03.jpg 
Views:	203 
Size:	1.20 MB 
ID:	479105
    HQ: http://u.cubeupload.com/dan80/03Edit03.jpg

    Click image for larger version. 

Name:	04 Edit 02-Dark.jpg 
Views:	116 
Size:	254.5 KB 
ID:	479106
    HQ: http://u.cubeupload.com/dan80/04Edit02Dark.jpg

    Click image for larger version. 

Name:	04 Edit-4.jpg 
Views:	321 
Size:	248.1 KB 
ID:	479107
    HQ: http://u.cubeupload.com/dan80/a04Edit4.jpg


    For some reason I found it really difficult rendering the front of the car. The reflections just always looked weird. Anyway, this was the best 'front-render'.



  3. #3
    mmm... nice renders, i like it. but model not perfectly



  4. #4
    Member BloodRed15's Avatar
    Join Date
    Oct 2015
    Location
    Barriere BC
    Posts
    127
    Looks awesome. these renders could easily pass as photos!
    Facebook: https://www.facebook.com/bryan.eaton.37
    (I post all my art on facebook, though it's also my main account. Follow at your own risk.)
    Behance: https://www.behance.net/bryaneaton96bd
    (I'll be posting anything I make that I deem worthy of putting in a portfolio.)



  5. #5
    Great lighting! Could You show the scene screenshot and lighting setup? Good job again!



  6. #6
    Member Triastase's Avatar
    Join Date
    Dec 2013
    Location
    Berlin, Germany
    Posts
    154
    The images are great, yes... But the video is awesome! After the beginning I was hoping for it to be longer, but I love the camera, which is "mounted" to the back of the car and is moving with it. It look so real, so vivid.



  7. #7
    Member Dan80's Avatar
    Join Date
    Jan 2014
    Location
    Denmark
    Posts
    338
    @tygrum: Thanks! Well, I didn't even bother to model the interior. I just used the seats and the wheel I had modelled for my McLaren. I think the exterior is somewhat detailed, but no - it's not perfect.

    @BloodRed15: Thank you!

    @krsblend: Thanks! I used separate lighting setups for each render. As you can see on the second image, the material for the light-planes is an emission shader with a gradient map mask. By controlling the gradient map using a color ramp node, you can get the exact reflection you are looking for.
    Click image for larger version. 

Name:	Screenshot_2.png 
Views:	115 
Size:	83.6 KB 
ID:	479348
    Render 01 (Rear)

    Click image for larger version. 

Name:	Screenshot_1.png 
Views:	163 
Size:	436.7 KB 
ID:	479349
    Render 02 (side)

    @Triastase: Hahah, yeah... I would have loved to make it longer, but creating animations takes a lot of time. Anyway, thank you! Glad you like it.



  8. #8
    Member Darcvizer's Avatar
    Join Date
    Jan 2014
    Location
    Ukraine
    Posts
    129
    Very cool!
    I want making of...



  9. #9
    Member Dan80's Avatar
    Join Date
    Jan 2014
    Location
    Denmark
    Posts
    338
    @Darcvizer: Haha, well.. That's gonna take some time. I have rendered quite a lot of crapy renders of this car before I started getting some good ones. However, here are some of the renders. (Oldest first)

    Main
    Click image for larger version. 

Name:	Main.jpg 
Views:	493 
Size:	127.5 KB 
ID:	479687

    Side
    Click image for larger version. 

Name:	Side.jpg 
Views:	250 
Size:	539.0 KB 
ID:	479688


    I do not have much to show from the animation, though. I can do a post processing breakdown if you want?



  10. #10



  11. #11
    Member Darcvizer's Avatar
    Join Date
    Jan 2014
    Location
    Ukraine
    Posts
    129
    Dan80 I'll be glad to see it!
    Thank you



  12. #12
    Member IconW's Avatar
    Join Date
    Feb 2013
    Location
    Finland
    Posts
    811
    Looks awesome!
    how did you do/what texture you used for car surface dirt and water droplets on the animation?
    Handmade with love from Finland.
    https://www.artstation.com/artist/iconw



  13. #13
    Member Indy_logic's Avatar
    Join Date
    Nov 2008
    Location
    Portland, Oregon
    Posts
    886
    Really nice! I'd love to see how you're doing that fleck paint shader?



  14. #14
    Superb work on this project, Dan! The images alone are quite stunning, but the video brings it all to another level. I love the animation; the "car rig" camera shot is my favorite, it feels so life-like. Are there any tutorials you followed to create the suspension movement? I would love to learn how to do that for my own projects.
    My Visual Effects Channel: Classy Dog Films > http://www.youtube.com/user/ClassyDogFilms



  15. #15
    Wow. I fell in love with the animation.


    The wet car paint and vibrating exaust pipes are perfect.

    I would refine following stuff to avoid some visual shocks.

    - the smoke could be less visible
    - the high frequency flickering of backlights is not needed
    - the edge from the wheel ruber needs a bigger radius, a little to sharp
    - the wheel and rims should be in line with the exterior.
    - the suspension is a little to stiff when you drive over the wooden wood and during brake.
    - before the car comes to stop you can seethrough at the front wheel area where it should be black.
    - the camera should follow but not get the bumps from your suspension.

    - the knight rider .)sound effect during brake is too much.

    And how you did this smooth looking rain on the car paint?
    Last edited by sasa42; 11-Apr-17 at 18:25.



  16. #16
    Holy crap! very effective and realistic animation.



  17. #17
    car material please



  18. #18
    Member brent3d's Avatar
    Join Date
    May 2016
    Location
    Md, USA
    Posts
    10
    great work!! and nice attention to the little details of the vette.



  19. #19
    Member Dan80's Avatar
    Join Date
    Jan 2014
    Location
    Denmark
    Posts
    338
    @smili: Thanks!

    @Darcvizer: Sorry, I have't had much time the last couple of days. I will post the breakdown as soon as possible

    @IconW: The subtle dirt was created in the material compositer by mixing multiple dirt maps and masking with vertex paint and cavity masks. The 'wet map' was drawn in 'texture mode' using some rain textures as masks. The droplets was added using a particle system and the moving ones are metaballs animated 'by hand'.

    @Indy_logic: Thanks! I used almost the same material for my McLaren MP4. However, I will post a material breakdown as soon as possible.

    @James Candy: Thanks you, man! Really glad you like it! The rig is a modified version of a free car rig 'blazraidr' posted on YouTube. I remade the steering part, but the suspension is almost identical. Later he made a paid version of the rig, which is a lot more realistic and he deleted the tutorial for the old one on YouTube. I feel like it is a bit wrong to post the details for the rig in here. I can PM you the details if you want.

    @sasa42: Thank you for the feedback! It is appreciated. Things to remember for my future projects. If you are talking about the moving droplet then the aswer is metaballs.

    @buzzkirill: Thank you! Glad you like it.

    @finalbarrage: I will post it as soon as possible

    @brent3D: Thanks!!



  20. #20
    Member cekuhnen's Avatar
    Join Date
    Mar 2003
    Location
    Grosse Pointe Woods, Michigan, USA
    Posts
    11,943
    Pretty great highlights!!!

    I work in product and trans design and good smooth highlight flows are key for car bodies.
    Often I see in poly models a lot of highlight issues - your model seems based on the renderings
    to be pretty flawless!



    Claas
    3D Design Generalist - Faculty Industrial + Interior Design
    Chair Interior Design - Wayne State University



Page 1 of 3 123 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •