Hello, i am new to the forums so please bear with me.
I have created a character for a game (built in UE4), and i have reached the stage where im ready to start rigging the character. However, the character is composed of many different meshes, each with their own UV maps and textures (arms, head, ect).
What do you guys think is the best way to handle this, or is there nothing i can do? Is there a way to combine the meshes, UV information, and textures into one?
any slight help whatsoever would be hugely appreciated.