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Thread: Focused Critiques offer on Human Anatomy (Realistic)

  1. #1
    Member Tonatiuh's Avatar
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    Focused Critiques offer on Human Anatomy (Realistic)

    Hello, all! I try to help as much as I can to the people that try to learn to sculpt or model realistic humans, But I see almost all the time more or less the same things. So this will be my way to be sure that a beginner uses references, and try to make quality work. I don't have all the answers, but for a beginner, I think I can help. Also if a non-beginner want my opinion, they can do the same.

    So, If you want my help in the best possible way, you have to follow these instructions:

    1 Show me your references. This is fundamental, without references I can't help you to make realistic humans. And if you think you can do a realistic human without references, then good luck, I won't help you.
    Example:
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    2 You have to show me that you try to follow the references and that you went as far as you possibly can before you ask for help, If you don't know how to sculpt, please first check some tutorials on that, there are a lot out there.
    3 Post your model with at least the next views: front, 3/4, side, Top, and bellow view. Use 100 mm less or something like that. All that views in one big image (no lowres please). Use only one OpenGL light coming from the front and a little up, with some ambient occlusion. (more on that coming)
    Example:
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    4 You can post them here or in your own thread and just post here a link and some explanation, so I can find your post.

    Expect to have some iwrap manipulation of your image, and some draw on too. Also, I probably use anatomical names.
    Example:

    Of course, anyone is welcome to help me in this task, But I'll try to make sure that everyone that post something here has a proper answer from me.
    Also, I ask for forgiveness if my English just don't make sense to you, I'll try my best.
    Last edited by Tonatiuh; 07-Apr-17 at 02:23.



  2. #2

    1st Torso Bust Critique

    Hey thanks for making this thread! Hope this is the right place to post this.

    I'm a blender newbie and would love some helpful critique of my first human torso bust sculpt.

    Specifically I feel like maybe the posture is making it look weird? And I'd really like some helpful tips on the belly button, but I appreciate all feedback!

    Thanks again guys!



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  3. #3
    Member Tonatiuh's Avatar
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    Originally Posted by hartste90 View Post
    Hey thanks for making this thread! Hope this is the right place to post this.

    I'm a blender newbie and would love some helpful critique of my first human torso bust sculpt.

    Specifically I feel like maybe the posture is making it look weird? And I'd really like some helpful tips on the belly button, but I appreciate all feedback!

    Thanks again guys!



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    You came to the right place!
    First first, I hope you are working with a good reference, it will be nice if you show it.
    Second, change the lens mm in the viewport presing N to see the side panel, search for lens mm go to 100 or something like that, If you want to take measurements you can press 5 in the numb pad to go to orthografic view.
    Also, maibe you can change the matcap to somethig else, I just like the open GL ligths with one light only search for the quick preference addon.
    Do that and let's see if I can help you more.



  4. #4
    Thanks! I've updated the material, focal length, and added ortho front and sides as well as included the references I've been using. Even the references have different proportions to each other so I've been using parts from each to try and get an average look but I could really use some direction on what the biggest improvements I could make would be! Thanks for the help
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    Attached Images Attached Images  
    Last edited by hartste90; 21-Jun-17 at 17:26. Reason: added reference images



  5. #5
    Member Tonatiuh's Avatar
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    Nice! are you using references of real people? there are a lot of incorrect anatomy, and proportions are of too, I'll love to see the references.
    Anyhow, the bigest problemes are:
    1. soulders, you should have deltoids and biceps visible not just a cilinder.
    2. collar bone is mising or nowhere to be found hehe. research that.
    3. the rectal abdominal muscle has more bumps. research
    4. there is no way to tell where the chest ends and where de abdominal area starts.
    5. legs are too thin.
    6. please show me your references so I can point to something.

    Take a look at this:
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  6. #6
    Ah sorry! Thanks for the great feedback here are the refs I was trying to use.
    Can I ask what you mean by more bumps on the rectal abdominal muscle? Also is there a good way to delineate between the chest and abdominal area that I'm missing? Is it more space, or defining the abdomen more prominently?



  7. #7
    Member Tonatiuh's Avatar
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    Ok, lets start for the proper anatomy, you can use this image to studdy a little.
    You should be able to know all the bone names, and all the muscles names of that image, or at least know that they exist.
    Go to your references, and paint over every muscles you see and put the name over it.
    Try to identify where are the bones in your references. paint where you think they are, and name them.
    Then try to sculpt everyting againg, and be sure that all the names and anatomy stuff you paint and name in your references are in your sculpt, Then post it here your result, you will see a big change.

    Click image for larger version. 

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