Thanks to lukas stockner and a few of the main cycles devs cycles has become 10x faster or 10x cleaner.. We can denoise, We can blend between noise, We can even remove the randomness (noise) from the sampling to get clean renders from the first sample, We can switch to AO after a certain number of bounces. We can limit texture size to fit our previews in to vram.. We can hide geometry far away, We can hide geometry behind the camera, We dont sample lights that we cant see, We dont sample lights that are too weak to contribute to the scene, We do a lot of things apparently.. Who is "we" IDK what im talking about its 3 am.. Enjoy this video and maybe download the build
https://github.com/lukasstockner/ble.../theory-public
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