I have a little problem. I am trying to do buttons on a shirt, who has cloth simulation on it. The problem is that the buttons are loose objects, they fall off the cloth. The buttons need to follow the cloth, without being treated as the cloth. One solution is to use bones instead of the cloth sim, but I want a realistic character because it’s going to be animated and the guy is high poly. Thanks for your help, if you have something to contribute with.
Now I’ve found a way to do it! I’ll just make the buttons seperate objects, then vertex parent them to the cloth. It isn’t the best solution, but works ok for what I’m trying to do. Thanks for your help Gimble, I’m hoping that Sim_piko’s features gets added internally one day.