I’ve heard of and been looking into a software package called makehuman to let you quickly build human meshes, but I don’t understand how it can be integrated with blender. The documentation for the program all seems to be self-conflicting, something to do with how things have changed between versions. With the latest version of maehuman and the latest version of blender how does one go about getting the human model into blender, crucial doing it in such a way that the rig survives.
Oh and, if anyone does know, can makehuman be used to make monsters, creatures and aliens too, again it seems to be one of these things where documentation is self-conflicting as it has changed with time. I’ve seen pictures of monsters and aliens whoch claim makehuman was used, but in maehuman’s tutorials I can’t see how it could be done. Monsters as in giving someone horns, or turning someone into something like the borg from star trek but not things like utterly ripping apart the bipedal form to make quadrupeds, or add extra whole limbs.
I thought that this question about makehuman was appropriate on BLENDERartists as I know that the two products, blender and makehuma,n have some close links and are designed to go together to some point, and as I’ve heard lots of blender users saying makehuman was a starting point for characters used within larger scsnes and animations they’ve made.
Yours appreciatively, Jackson