Hey guys just starting this thread for the Radeon Pro Renderer in Blender.
In this thread I will talk about some of the tips I have found most helpful for anyone just starting out or who do not have AMD GPU’s, because even though not supported, Nvidia still works.
Here I took an old scene and just added some default materials, changed a few settings and got this:
How to install:
-Install it like you would a regular add-on, it has it’s render built into the .zip addon file.
How to use Non-AMD GPU:
-Under RPR Render Resources, check the “Include Uncertified Devices” box, now click GPU in the drop down list and select your GPU.
Tips:
-If starting out, I would suggest only using RPR Quality/Type to change your main rendering settings because I’ve noticed changing something as little as Anti-aliasing can give you a messed up render if not done properly. My settings are as follows for Quality/Type
-Render Mode: Global Illumination
-Render Quality: High
-Viewport Quality: Normal
-If you use the provided material library, use the copy textures locally feature so you don’t have to reference them every time you render.
Yes, but very confusing for my lack of knowledge …
I can not find download link… Also they promise to be Open Source, but apparently only SDK.
I also see that they have a GitHub repository, but I do not understand either :spin:
It’s node based and about the same speed as cycles but there is noise. But as cycles. The longer it renders the less noise. For some reason I like the prorenders results a bit better than cycles. Reminds me of luxrender.
Yeah, I’ve messed around with it as well and found the same.
Still quite crashy as well in my testing, although it’s nice to have another option on Linux.