(Newbie) In need of help with chibi model

So I’m currently modelling a chibi male base mesh. It’s supposed to be animated as it will be used for a game in the future and I’m still learning how to do proper topology.

I was hoping to get some advice from anyone with more animation topology knowledge. I ran my model in Mixamo to get it rigged and see if my mesh checks out. Noticed there were a lot of bumps, protruding polygons, awkward sections that are really bad when light hits it. My goal is to keep the poly count to a minimum without the model suffering too much.

I really need your help guys. Thank you!

Here are the pics

http://imgur.com/ncxJ8gF
http://imgur.com/BsCTm1O
http://imgur.com/YjPLq9r

http://imgur.com/rpFS0Rz

Could you point the areas that seem to distort badly to you ? Seeing the mixamo screenshot, I only see some terminator artifacts (which have nothing to do with topology or mesh deformation) and a little flattening on the tip of his right hand but otherwise nothing bad concerning the armature deformation, except that it’s very low poly.
Seeing your model in Blender

  • you can avoid some triangles
  • you can define your shape better by spacing some edge loops more evenly and defining some edge loops you apparently added but didn’t make use of (blue arrows).
  • I’m guessing the middle cut is planned to be deleted after the mirror is applied considering its spacing? Or else you want to re-space things out.
  • you don’t want the head to just be an extrusion of the neck. The head is the part we look at the most and as a result of your extrusion, it has the lowest polygon resolution. You need the mesh to be more defined and the mesh flow to follow the face’s shape (even without going into the facial details). So you should rework the area between the neck and the head.
  • Now this may be what you’re after but for a chibi figure the face looks narrow.


(the thing on the hand is just a shape correction)

But really I don’t see any major problem, except it’s very low poly, so you can’t go without some very visible polygons.
If it’s for an android game I understand but for a PC game you can definitely push the resolution up.