I’m trying to make a game (I’ll leave a link to the upload in this post later on) And I’m not at the programming or level design part. Right now, the ONLY thing I’m trying to get out of the way entirely is the control setup for the player character. I need to have him fully movable and navigable with all animations working as they should so that further development will be much easier, plus, it’d be a lot more fun.
The problem is that I’m a complete idiot when it comes to Python, and a novice with Logic Brick. I know my way around Logic Brick, but I’d barely consider myself a master. My issue is organizing certain motions and animations to be either true or false depending on the condition the character is in at the time. For example, my player can double jump, but I can’t get the second jump to play AFTER the first one, nor can I get them to stop after they have already been pressed, nor can I get the falling and landing animations to play at their respected times. (If there is a way to do this with floor/player properties, please explain, as I don’t quite know how they work)
I also have a similar problem with the double punch animations. When I hold the punch key, they punch animations play over and over again, and no matter how I set the “priority” of the animations, the second punch is so stubborn, it won’t play AT ALL unless it has a higher priority than the first punch animation. If there is a way to do this with or without Python, I would like for someone to show me, or if this can be done using logic nodes, or tell me if there is an ad on that can do what I’m trying to do, provided that I input the correct keys in place.
PS: If there’s anyone out there who’s a genius at this sort of thing, and/or is god enough with Python to navigate me through this, I would be super happy if you were to tutor me via Google Hangouts.