Hi !
This is a little free add on that I made a few months ago.
Installation:
Start Blender and open User Preferences. Click on the addons tab
Click “install from file” , then choose downloaded zip or .py
Check the addon to activate, then save user preferences
To use it, just press Shift+A, and you’ll find it in the mesh menu.
To adjust the resolution and revolution, just go in the screw modifier created.
Fast Lathe puts you in a front view, and enable you to create directly a lathe in two ways :
Assuming you’re with left click select in preferences :
lathe : Ctrl+ right click for straight lines
lathe_libre : Shift + right click for free draw
You’ll see instant preview of the final mesh.
The link to download
It’s really simple, so if you want more options, you can see the lathe option of the Speedsculpt add on of Pitiwazou, who remade it from scratch and way better !
Ah, that’s a kind of relief, thanks. Will use the lathe (screw) probably a bit more. The only thing is the I have to flip normals in the modifier it seems by default. (If you could build that in as well ? :eyebrowlift2: ). Anyway, thanks!
Thanks for making lathe much eassier!, I will make a scene full with vases , plates, and the like. If succesfull I will post it here.
The only thing I have to do is a) put in front ortographic view, b) add Edge Split Modifier, and there I go… great.!
You rise an interesting point , as the addon should do automatically switch to front ortho.
Please, try to check the auto perspective option, in the interface tab of Blender Preferences.
About the B point, I will see how I can make it work.
Hi Ethan, yes, that worked. It’s now switching to front orthographic view automatically. Amazing.
I am not sure if a default Edge split modifier by everyone is prefered, but mostly I use it.
Thanks!
Well, the edge split modifier is easy to implement.
But as you say, I don’t know if it’s in a common workflow.
Should I really need to create a thread poll just for this ?:rolleyes:
Tell me in this post, everyone : YES or NO for edge split by default
I’ll check until around wednesday!
Updated with better default viewport settings and render settings (64 steps) , for a smoother result.
Thanks for your participation in the Yes/No contest for edge split modifier
Suggestion appreciated, and added in the last version.
The first vertex will be automatically created at the cursor.
The feature is only available (for now,but later I hope) for “polygonal” lathe and lathe_edge, because the “libre” uses curves and freedraw. so the others points are not automatically connected to the first point.
Enjoy !
Edit : I also changed the order of operators, so the modifiers tab should be open on the right, with parameters ready to modify.
Deduplication of the double operators. (bye edge twins)
Back to only two operators. the edgesplit modifier is added but not active. just click the eye/render buttons to activate them in the modifier.
I think it’s a good compromise.
dealing with four operators will be hard to maintain for no real gain.
Better comments in the code for maintenance.
Edit : don’t forget that you can press E to extrude the next vertex , it enables to preview at the opposite of ctrl+click.
It’s Blender default behaviour, but some people including me forgot it