OK, after so many time I decided to learn rendering, texturing and lighting.
I started using blender because I want produce characters artwork, but after years I use it only for modelling for digital prototyping. I did some basic illustration before, but all I do was a simple rendering and compositing AO into gimp/krita with some texture under it. It work but now I want doing more and better so turn back to my original goal, doing 3d character illustration with paintish look. What drove me away from my goal was the initial frustration (as all of us, I think) and the idea 3d illustration (for this type of illustration) was more time consuming to be effective on a job environment compared to 2d digital painting. But some of my favourite illustrators use 3d so now want find my way (my goal is arrive as possible near Allessandro Baldasseroni quality)
So, this is a model I previously sculpted for printing (32mm scale model), when I did was not designed for doing a illustration, but I like it.
Blood Berserk, is a creature born from genetic experiment. Blood Berserk skin is like burned and scalded, more leathery compared to regular human skin. Their muscles mass is very similar to human anatomy but some change make it weird but powerful on the battlefield. Over the body BB are covered with bone plaques, forming a sort of natural armour, more old is the BB and bigger are his bone armour. Cannot eat, but only supported through infusions of a special liquid at the laboratories that created them. Appear blind but is not clear if they can see or have other sense type.
I retopo the body, start retopo for other parts, but after a test I found more fast decimated then unwarp. So the UV are not the best but is not a problem for what I want want (IMO), I need to find a fast workflow for the models I create for 3d printing. I’m not happy at all about fabric. Feet will be covered by mist, so not a problem and I don’t care about too much. Moderately satisfied about the skin and bone plates
Light are the classic three point area light in cycles.
Post production is pretty simple, and to be honest don’t know how doing more or better (layers nodes attached)
Another point is the background of this image. Want add details and makes it attractive, but also don’t want distracting too much.
Any critics, comment and help are really welcome.
Thanks for your time.