Hello,
first of all, sorry form poor scholar english. I want to animate a bird’s wing.
The armature is made with a shoulder, a forearm, an arm, a wrist, a toe and a ik bone controller.
To get the wing flapping i found the most realistic way was to add a copy rotation on each bone(except on the shoulder).
To get the wing spread i used an ik : wrist to shoulder. The wrist has therefore the 2 constraints.
The ik works well but i have to disable it if i want to rotate the wing using the shoulder.
Is there a way to make both of them active and animate the bones as they would.
Thanks for your answers.
http://pasteall.org/blend/index.php?id=46142
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