Wing rigging : problem with rotation+Ik

Hello,
first of all, sorry form poor scholar english. I want to animate a bird’s wing.
The armature is made with a shoulder, a forearm, an arm, a wrist, a toe and a ik bone controller.
To get the wing flapping i found the most realistic way was to add a copy rotation on each bone(except on the shoulder).
To get the wing spread i used an ik : wrist to shoulder. The wrist has therefore the 2 constraints.
The ik works well but i have to disable it if i want to rotate the wing using the shoulder.
Is there a way to make both of them active and animate the bones as they would.
Thanks for your answers.
http://pasteall.org/blend/index.php?id=46142

fhub

No solution ? anybody can help me ?

you need to use a set of 3 …

an deformer Arm bone set… (that links to your mesh…
an FX Arm Bone set… with your Copy Rotation Constraints on them…
and an IK Arm Bone set… with your Ik Constraints on those…

you then need to setup an IK-FK Switch…

Go and watch this video to see what I’m talking about…