I am trying to link 2 torus like a chain, I’ve been using Rigidbody physics, and it works fine if it’s big enough:
but this is a fairly small part of a character (the white ring has been scaled to .03% making it the size of the ring on my char):
I’ve adjusted the margins (to no avail) I’d be fine using constraints, but it’s animated, so even faking it that way wont work. I tried using Softbody physics, and it just exploded.
I’m just looking for a way to keep this necklace in one piece and not have to manually animate every detail if anyone knows of a better way to do this, please SPEAK UP.