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  1. #101
    Member BluePrintRandom's Avatar
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    So I have a pathfinding sys that works in the dynamic terrain!
    Break it and remake it - Wrectified
    If you cut off a head, the hydra grows back two.
    "headless upbge"



  2. #102
    I would love to see it work with the terrain.



  3. #103
    Member BluePrintRandom's Avatar
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    that is where I am going next,
    after I optimize it a bit more using python collections deque and other wizardry (nodes mark each other off a ticker when visiting each other removing o(n*n) with o(n))

    then replace the enemies pathfinding command from the dojo and place a building, vegitation and enemies and have a first level.
    Last edited by BluePrintRandom; 12-Nov-17 at 17:23.
    Break it and remake it - Wrectified
    If you cut off a head, the hydra grows back two.
    "headless upbge"



  4. #104
    it is certainly coming a long pretty well great job.



  5. #105
    Member BluePrintRandom's Avatar
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    Thanks!
    Break it and remake it - Wrectified
    If you cut off a head, the hydra grows back two.
    "headless upbge"



  6. #106
    put some rocks in the way and have them pathfind around it.



  7. #107
    Member BluePrintRandom's Avatar
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    @ lost I am going to make a set path unwalkable 'brush'
    so we can add obstacles anywhere

    I was also thinking of other states beyond occupied and open like call function if ocupied by player, or call function if occupied by enemy.
    Break it and remake it - Wrectified
    If you cut off a head, the hydra grows back two.
    "headless upbge"



  8. #108
    that is a great idea.



  9. #109
    Member BluePrintRandom's Avatar
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    Break it and remake it - Wrectified
    If you cut off a head, the hydra grows back two.
    "headless upbge"



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