http://www.bulletphysics.org/mediawiki-1.5.8/index.php/Using_pybullet
They plan on supporting bge!!!
http://www.bulletphysics.org/mediawiki-1.5.8/index.php/Using_pybullet
They plan on supporting bge!!!
This part of what they typed sounds pretty interesting
(future machine learning/deep learning/reinforcement learning physics engine) with bullet4.x.
I am mainly interested in the bindings to BTMultiBody
So are going to start fooling around with it today?
So does that mean better physics?
Does it mean I can finally slice mesh object in real time? lol
mesh slicing at runtime requires using blender to make the GFX mesh, and then send the GFX mesh to the PyBullet server using the API, (just like we would have to do in blender)
I %think% the stuff this brings access to would be things like a featherstone solver (ropes) and BTmultiBody(robotics)