Texture-Painting with Color and Bump at the same time?

I made a texture and a BUMP map for that texture. Now I want to texture paint, but so far I can only texture paint with one texture at a time. What I want to do is to texture paint my object with both the color and the bump map with each separate layer so I don’t have to paint twice.

How can I do this?

Anyone, please help me out here!

If you’re using Cycles what you want to do is create a mask:

In the node editor have the bump and diffuse texture set up on a diffuse shader. With a mix shader node mix that with whatever else you want. Create a new image and set it as the factor of the mix node. You can then paint on the mask to show what you want.

I tried that already, but it only lets me paint the texture “as-is” meaning I can’t paint the texture with brush-like features (ie. painting over).

To show you what I mean:


Usually when you paint with brush tool, you paint the entire image scaled down to the brush size.

That won’t work with the above mentioned method.