I made a texture and a BUMP map for that texture. Now I want to texture paint, but so far I can only texture paint with one texture at a time. What I want to do is to texture paint my object with both the color and the bump map with each separate layer so I don’t have to paint twice.
If you’re using Cycles what you want to do is create a mask:
In the node editor have the bump and diffuse texture set up on a diffuse shader. With a mix shader node mix that with whatever else you want. Create a new image and set it as the factor of the mix node. You can then paint on the mask to show what you want.