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  1. #1
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    Interior rendering- Need help:(

    Since i started working with blender i was always concerned about modeling low poly because i was mostly concerned about the game creation process in blender and up to this day that didnt change but i thought i should try other aspects of 3d artwork aswell just to improve my skillset as an artist overall. So this is my first attempt on creating a somewhat photorealistic scene I`ve finished modeling on the major aspect of the scene which is supossed to be this big lamp already and i will now try to create a scene around it. I will happily take advice on lighting, composition, anything really since I am new to this workflow so please let me know if theres anything to improve at the current state^^
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    Last edited by LioKon; 03-Jun-17 at 05:30.



  2. #2
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    Click image for larger version. 

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    some close-ups of the lamp model^^



  3. #3
    Lighting up the model better is important. i can barely c it



  4. #4
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    Thanks for that advice^^ i wanted to create an evening scene but i guess i over did it with the darkness so here is a little update with a few small additions but mostly new lightning
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    still not completly happy with the lightning and the floor material but obviously this is still an early WIP
    Last edited by LioKon; 21-Apr-17 at 10:43.



  5. #5
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    Any idea how i can change which picture will be shown as thumbnail of the thread?



  6. #6
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    ^^ Change the image in post #1 - the first image in the first post is the one that is displayed for the thread.

    Cheers, Clock.
    K.I.S.S - a good maxim I think, and Granddads know best! Silly Website: HTTP://clockmender.uk
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  7. #7
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    Oh okay thanks a lot



  8. #8
    its much better now, i think a little work on the windows in the back could help improve it even more



  9. #9
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    Attachment 481420
    (current state)

    Thank you for your feedback yes i agree there is still a lot of work left to do especially in that area but this render is far from finished anyways



  10. #10
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    I realised over the past few days that compositon wise it doesn`t make sence to put two lightsources (lamp and window) next to each other since this leads to confusion on what to look at^^" thats why i will try to put the lamp into another scene because i really like the way the lamp turned out



  11. #11
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    Click image for larger version. 

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    little update



  12. #12
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    Started working on some new assets for the scene but i ran into some problems:/
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    as you can see the glass in the foreground has some weird black articafts on it Any idea how to fix that?



  13. #13
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    fixed those black spots but got a new problem When putting an object inside of the bottle (in this case the ape) I get some reflections of the object inside the bottle while in reallife that doesnt happen^^" If you have a nodesetup for glass that doesnīt cause those reflections so that you can just look right through it let me know^^ Any help is greatly appriceated



  14. #14
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    By the way right now itīs just a glass shader mixed with a transparent shader



  15. #15
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    Okay so i found out that the transparent node is causing those reflections and when i just use the simple glass shader that works fine^^ The problem being that without the transparent node the material is way to dark:/ Any known fix for this?



  16. #16
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    Okay so i found out that the transparent node is causing those reflections and when i just use the simple glass shader that works fine^^ The problem being that without the transparent node the material is way to dark:/ Any known fix for this?



  17. #17
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    Seems like it was just a matter of light bounces or how ever you call them^^ Turned them up and it looks great now
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