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  1. #1

    Not all surface is is affected by the normal map.

    Hello ppl of blenderartist

    I can not seem to finde a solution to why blender does this.

    I have a wall texture i made a complete square, it is UV maps, and it look good at the edges but not on the sides, i have full textures for diffuse, Normal, Specular.

    Click image for larger version. 

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    Is there anybody who have tried the same thing before?



  2. #2
    bumps and normal map give a fake 3D effect at some specific angle
    and no shadows either

    if you need it total 3D then make a real model in blender


    happy bl
    Nice 3D models = 25 % K.I.S.S + 25 % common sense + 25 % Inspiration + 25 % Knowledge
    Win 10 64 bits / Thanks and a Happy 2.77 with Cycles



  3. #3
    Originally Posted by RickyBlender View Post
    bumps and normal map give a fake 3D effect at some specific angle
    and no shadows either

    if you need it total 3D then make a real model in blender


    happy bl

    Thanks for the fast answer

    It dont matter witch direction im watching the model from and how heigh i turn op the normal map, i cant se the changes in to of the faces :/



  4. #4
    I found the problem!!!! my normal map was set in Tangent Space in the normal map node. that is a mistake!!! object or world space it haves to be.
    Last edited by D1ll1ng; 21-Apr-17 at 07:18.



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