I did physic hair in Blender engine.
Do you have any other ideas and what do you think?
Did you use soft body? It looks amazing!
Yes, I use “Soft Body”
Wow! I think the skin shader is super impressive as well! This is some triple A quality!
Skin is made in OpenGL, but I wanted to get the same effect as with DirectX 12.
Just add 3 lights and use the Translucency map
Are the weird white streaks specular on the hair or artifacts from the alpha?
In the “Node Editor” to the material I added “Normal” and connect it with “ColorRump”