Hair Physic Blender Game Engine (BGE)

I did physic hair in Blender engine.:cool:
Do you have any other ideas and what do you think?

Did you use soft body? It looks amazing!

Yes, I use “Soft Body”

Wow! I think the skin shader is super impressive as well! This is some triple A quality!

Skin is made in OpenGL, but I wanted to get the same effect as with DirectX 12.
Just add 3 lights and use the Translucency map

Are the weird white streaks specular on the hair or artifacts from the alpha?

In the “Node Editor” to the material I added “Normal” and connect it with “ColorRump”