Green house outdoor render

Hi! I’m working at outdoor scene, here is quick render with only 25 samples.

I want to ask you for best way to make realistic glass shader. Any advice welcome :smiley:


Are you using Cycles? If so just use the Glass shader there it’s marvelous. It’s set to clear glass by default but keep in mind that your geometry will affect that quite a lot. If your glass panes are thick the refraction will make it seem weird.

The scene looks nice. Would be good to see what’s what in a screenshot from blender.

The house looks like it’s floating above at some places.

Yes, Cycles. Is using just glass node physically accurate?



I use HDRI for lighting.