So, the question is about alpha.
I know that the besa alpha is cutout (Clip) alpha, but some time ago BF made new type of alpha: Alpha Antialiasing. I dont know anything about this type of alpha, I assume that this is something “new” in game development in a whole because I recently started seeing it everywhere.
Some tests showed that this alpha can be really handy, but what about performance? It looks like a little bit heavy(just a little bit) than Clip and, I guess, works pretty the same (looks like gif dither) and can produse nice gradients… but what about the “cost”?