How to rig clothes to a character mesh?

Hey there,
I have a little problem, I followed this tutorial: https://www.youtube.com/watch?v=WVfTRwXpmuQ
I did everything what he did, but my clothes are not moving…

My steps after creating the character and cloth:

  1. Mark Character, hold Shift and mark the Armature, press Ctrl+P and choose “With automatic Weights”.
  2. Mark Cloth, hold Shift and mark the Armature, press Ctrl+P and choose “With empty Groups”.
  3. Mark Character, hold Shift and mark the Cloth, go to Weight Paint Mode and click under “Tools” on “Transfer Weights”.
  4. Go back to Object Mode and mark the Armature, go to Pose Mode and move your Bones, but…

The character moves with the bones, but the cloth? Nothing…

There are 2 ways I think they are problems:

  1. The tutorial don´t shows all the ways who are needed…
  2. The bigger problem … the “Transfer Weights” don´t looks like in the Tutorial.

So, what´s the problem?
Any steps I have missed?

I have found the problem after searching a lot of google results:
I must select every single (and same) vertex groups in the character mesh and cloth mesh, then I can “Transfer Weights”…

Is there no way to transfer the weights of all vertex groups at once?

Yes, in the transfer weights options, set Source Layers Selection to By Name. That should do it.


thank you, this helps a lot^^