So I’ve been working on this zombie survival game for about 2 years. One thing I’ve never been able to fix about the zombies is this…collision bounds. Everytime I have to shoot at a zombie, I always shoot it in the legs. That’s the only point it’ll take damage. Yes, I’ve proved this by shooting the zombie in different regions while scrutinizing the zombie’s health on the debug properties.
Oh, that’s why. I’m just not a fan of motion boxes. I’ll see if that works, but what about shooting them? I don’t just want to shoot at a box and kill a zombie. Which is why I don’t use motion boxes…
Or just make it really thin so it doesn’t interfere with the collision bounds. If you look at the walker, that kind of gave me an idea. Just set it up that way…would that work?