Modeling a Glass

I’m quite new to blender and I’m trying to model a beer glass. I’m following a Blender Guru tutorial, and so far this is the result:


Right now it doesn’t look much like beer. I followed the steps of the tutorial and for some reason when I set the density in volume absorption to more than 2, the beer material changes to black.

Another thing I need help with is adding the glass a logo that is part of the glass mesh, and make the logo sort of stick out a bit.

This is the idea of what I’m hoping to achieve:


Hi Blender71,

Unwrap your model and connect an Image Texture to Displacement Output. Math Node controls bump height and direction (in/out) of the label.




bump.blend (776 KB)