So I have the enemy AI following the player using the steering Actuator set on Path following to follow the Navmesh. But the enemy AI walks through the door when its not even open. I think it has something to do with the navmesh.
there is collision on both the door and the enemy AI. If I set the door to dynamic the enemy just pushes it out of the way. Locking the door on X and Y axis just makes the enemy walk through it still.
If I make the door an obstacle the enemy can’t get to the player location. if you need screenshots ask what you need a screenshot of and I will post it too.
Thanks in advance.