so, i’m trying to give a character some sparse feathering, but trying to use ‘duplicate object’ does this:
the feathers all just kind of float around the model, instead of attaching to the surface. changing hair length brings them closer, but also causes them to get smaller.
i’d also like to know how to control the direction they’re facing, and generally get them where i want them
just so you know, i’m pretty new to using particle systems (or at least, really bad at it). so this is partly an inexperience problem, i think.
if anyone can help, thank you!