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Well, guys, but nevertheless the Master Shader, it seems, did not give us the necessary license. This topic is for informational purposes only, and for commercial use without the consent of Martins - do not use. OK?.
And yet it is better to clearly delineate where that limit in licenses …
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Hi everyone.
I started to explore the file a bit - bpcem_playground.blend, from Martins Upitis (bpcem shader by Bartosz Czuba)
Already learned to make a environment map, bake a light map, a little understood the coordinates in the shaders - it’s not very difficult.
But I could not add a tiling texture, and a AO map. In the script of boxes there is a code with textures, but I do not know how to combine it with a script from a wall.
Can you help make a shader with a tiling texture and AO map?
Maybe Martins Upitis will connect to this topic and help us. To my regret, the link to the Martins thread does not work …
This is a good technique, you can create games with high quality graphics that will run on weak computers.
Here’s what I got - Cube_Map_test01.blend (1.83 MB)
If we solve this question, it will be easy to make beautiful games, such as Mirror’s Edge ™ in Blender3d.
Thanks for attention