(I didn’t want to spam different posts everywhere, but at the same time I don’t know where to put this, so I apologize if this is the wrong spot for it)
I’m very close to finishing my first humanoid model; Buwaro Elexion. I followed a very helpful tutorial series, but there are some adjustments I need to make that the series didn’t go over;
- I have modifiers and shape keys on the main mesh and I can’t apply any of the modifiers. It gives me the error “Modifier cannot be applied to a mesh with shape keys”. How do I fix this?
- I used
for rigging the eyes, and while I followed the steps perfectly, rotating the eyes causes them to rotate at the point between them, rather than at their individual origins. Example
- Buwaro’s t-shirt is torn up along the ends, as seen here. What’s the best way to replicate this look?
- I tried to use a boolean modifier on his ear to give it that damaged look (refer to the image above) but it simply won’t allow me. It doesn’t give me an error or anything, I just can’t cut through it with separate objects.
You don’t have to respond to all of these, but help with any one of them would be fantastic.
.blend model; https://www.dropbox.com/s/s6aujj5dovgl17n/Buwaro%20Elexion.blend?dl=0