Assigning Metallic shader to certain sections of uv map

Hello All,
New to the forum and didn’t seem to find the answer I was looking for. I am also new to blender. I have a package model that I wrapped with png graphic. However there are accents that need to have a metallic finish. Not quite sure how to do that or were to even look. There is also the possibility that I may need to wrap in a different way. Your expertise is appreciated. Attached is the rendered picture with the designated areas circled. thanks


The most common way is to use a mask. Where you want the metallic shader the mask is white, and the rest is black. That mask is wired into the fac on a mix shader. The top input slot of the mix shader is your current plastic shader, and the bottom one is a brown glossy/metallic shader.

Thanks, I will give that a whirl

It took some trial and error, but I got it. Thanks again!


Looks good!