So I have this basic circle textures with inner glow and added brush, as you can see on the preview window.
In Blender Internal, I can map this as alpha image texture to the object Normal to fake Fresnel, creating a ‘glowing transparent orb’ effect.
However, I fail to achieve the same effect in Cycles.
I guess I’m using the nodes incorrectly?
Can someone help me to achieve that effect of Blender Internal in Cycles? Thank you
Blendfile attached.
Blender-Orb.blend (508 KB)