I’m having trouble with exporting a character animation from Blender to Unity.
Everything seems to export out fine except the eyelids animation… it doesn’t close correctly. I’m guessing this may be because of the shrinkwrap and/or action constraints I’m using, but I’m not entirely sure.
At first, when I saw the animation did not export correctly, I thought I could work around it by baking the animation in Blender first (Pose -> Animation -> Bake Action)… but the baked animation in Blender has the same problem.
Tried various methods of baking/exporting, but nothing works.
Strangely enough, if I import in the .blend file itself into Unity, it seems to work. This isn’t an ideal workflow for us though. Can anybody figure out what’s happening?
Problem file is attached. Layer 2 has the geometry being used for shrinkwrap.
Attachments
AnimationBakeProblem.blend (3.38 MB)