Hey guys, here is a game I made in a couple hours because I was board and needed to take a brake from my main game.
It’s called DEADLINE, tell me what you think!(I’m not changing any thing though, Its just a quick game:D)
Hey guys, here is a game I made in a couple hours because I was board and needed to take a brake from my main game.
It’s called DEADLINE, tell me what you think!(I’m not changing any thing though, Its just a quick game:D)
Not much to say about it. But what I will say, as I say about every other horror game, make it brighter. This game could also do well with some contrast. Here is a filter I wrote a while ago that could help:
uniform sampler2D bgl_RenderedTexture;
const float contrast = 2; //1 is no contrast.
const float brightness = 1.5; //1 is no brightness
void main()
{
vec4 color = texture2D(bgl_RenderedTexture, gl_TexCoord[0].st);
color = ((color-1)*max(contrast,0));
color = color+brightness;
gl_FragColor = color;
}
Thanks for the advice and filter, but as I said, I’m going to change anything, just a quick game. Maybe I’ll use that for a different game though.
Did you get the bad pun?
I don’t think I did.
You die when you step on the line, so its a DEAD - line.
I know its a really bad pun.