Hi All!
I’m not entirely sure what I’ve done, but if somebody here with more experience in terms of rigging could explain to me what went wrong here, please do.
Here’s the issue,
whenever I try to move one of my bones in edit mode, a huge copy of that bone appears out of nowhere. The provided file has the issue I’m trying to solve.
Thank you for reading,
-KingPeuche
[ATTACH]484861[/ATTACH]
[Edit] - Turn off X-axis Mirror.
[Edit] I’ve discovered that the only faulty bones are connected to the Neck.
[Edit] I’ve uploaded a version that has the faulty bones selected.
Attachments
Horse.blend (2.23 MB)