In the past, I have attempted to create a face using various approaches but ignoring topology. This time I have practised extruding topologically almost correct flat face mesh based on a photo and then using grab-y have recreated the profile. After some tweaking, I realised that some nose modelling problems that I always had problems with have suddenly disappeared.
Very clean! The nostrils may be a bit harsh, but for a WIP I can’t complain! The loops around the mouth are particularly nice, should deform well in animation if you ever take it there.
Got a link to any particularly helpful topology resources? That’s something I’m still struggling with myself!
This is not blender specific, but those videos show the process of building the correct topology from the simple shape.
This video shows another approach to learning the topology. It uses a ready made face model to draw topology on it. Paying particular attention to poles with 5 and 3 edges as a starting point.