Fluorescence


Made in Blender Cycles, 700 samples, post processing was done in Gimp.
Textures from poliigon.com, pixabay.com and cg textures
Work time about 10 hours

I had a lot of fun while making this, I’ve never tried this hard to achieve photo realism before and I am quite happy with how it worked out :slight_smile:
If you have any questions or feedback, I’d be glad to hear your thoughts.

AO:

Attachments


I like it! It looks really good, but maybe model more droplets on the glass.

What an amazing attempt, I can’t seem to find anything wrong (the glow in the glass itself is just very well done).

Good work.

Thank you, you guys :slight_smile:
@BloodRed15 a few more drops on the glass would definitely help :slight_smile:

Wow, this looks very tasty :slight_smile: (I want one)
The raspberries look really realistic and the entire image, too.

Awesome work!

Wow nice work man, this is very crazy, how did you do the frozen fx on the top of the cup, if you don’t mind me asking, not to mention the glass shader, it’s pretty amazing

@alf0
The frost was essentially achieved through texturing. For the fog, smudges and frost I used different textures from poliigon, pixabay and cgtextures and overlayed them. Then I painted on some extra stuff in Gimp with various brushes. The frost at the very top of the glas was painted in Gimp with a brush.

The glas shader is very simple, the realism was only achieved through the texturing.

Thank you by the way :slight_smile:

Cool man im trying this

I love the colors very much!