Weird behavior of rasterizer

Hi guys, I got a little problem with rasterizer in my game… When I launch my game as embedded player it works fine (image1) but when I launch the same game as standalone player, then i’ve got 80% chance that it behaves really weird… like my camera is lagging or working incorrect (image2). How can i fix this? :frowning:


Image 1



Image 2

try unchecking “Use Frame Rate”. this option causes oddness.

also, make sure your graphics card is in high performance power mode (not the texture quality setting). since this looks like a light scene, maybe the gpu is getting lazy.

i think i got the same issue(the stutter/lag) when starting from standalone in blender, to fix it i made a .exe of a blend that starts the game .blend. This solved it for me (i did not get/had that high of raster usage). maybe worth a try.

Any errors in the console?
Use vsync-off and pick a storage method(pick VA)
Dont use modifiers. Apply or remove them(except armature).

Thanks, boys it helped