Hi forum, what’s happening is beyond my hability to understand so I think I need help…
I’m trying to add 2 animations of the same object (for example, an idle stance with miscellaneous hands or head movements). Everytime I switch the blending mode to “add”, it seems to divide the rotation value by 2. So I created a very simple example with just one rotating cube to understand.
Track A (replace mode) : rotation 45°
Track B (replace mode) : rotation 90°
Now for the tests :
Track A alone (add mode), tack B mute : rotation 22,5°
Track B alone (add mode), track A mute : rotation 45°
Track A (add mode) plus track B (replace mode) : rotation 67,5°
Track A (add mode) plus track B (add mode) : rotation 45°
For the life of me I can’t understand what’s happening. Is it too much to ask to have rotation A + B = 135°, like rotation A + rotation B ? How to do this ?