Face getting overlapped by head?

Sorry! Not sure how to explain it, but I need to somehow stop this from happening:



Here’s the Blender file!:
Current iteration.problemo.blend (172 KB)

Thankyou!

There are a few probl- (ahem) opportunities to learn with that situation.

You have two objects controlled by the rig. One is called Eyebrows.000 and one Eyebrows.003. Eyebrows.003 has 3 meshes: the body, the right eye, both eyebrows, and the mouth. Eyebrows.000 is only the left eye mesh.

If you want the character mesh to be just one object, join Eyebrows.000 to .003 and tweak the weight paint.

The other bit is that the characters normals are messed up so go to Edit Mode, press A to select the whole character, and Mesh>Normals>Recalculate Outside.

Finally, you can add a bit of thickness to the character by going to the modifier panel and adding Solidify.

Thankyou for your response! It helped with an issue I’ve had from the start! Although how do I weight the eye properly so it will twist with my head? Thanks again!