2 materials for the same object

Hi!

I’m trying to make a shield with 2 materials, metal and wood, for a game in UE4.

So, how can i make metal and wood in the same shader?
Or, can i apply two different shaders for the same object?

I’m using cycles.

click the plus button in the material properties to add a new slot.

then in edit mode, use the assign button to use the highlight material for the selected faces.

if you didnt understand that, then keep doing those tutorials.

What Daedalus_MDW said works. You can also use a black/white mask to mix between two shaders in one material. I don’t know UE4 but many game engines use this kind of diffuse/roughness/specular setup where it’s one shader that has metal and non-metal properties in different areas, controlled by masks.

using a black and white factor is perhaps the better way as far as UE is concerned, buts harder to get looking good. spend enough time on it, and it will look better then 2 materials.

its been a while since ive been in udk, but i could swear it lets you have multiple materials.

Thank you so much guys!
I was unsure if both methods were possible and what would be best for this application.
I’m studing alone and that’s really helped me.