So I have my human baby rigged. Great.
I added back its mouth cavity mesh. Great.
I de-parented the bones and kept transformation, then parented them again with automatic weights. Then, it’s face/muzzle pops out just a bit and I didn’t want that to happen!! Help!
Basically I added mesh in its head, and want to parent the mesh with the bones to rig it. But I don’t want its whole mouth/head to morph and change shape/pop out a tad.
Any clue?