Realistic rough plastic in nodes

Hello everyone.

I’m needing to make a plastic surface that goes on a USB connector that I modeled. I’m using cycles for the final render. I’m trying to figure out the best node setup that will make the plastic material look as realistic as possible. Thanks in advance :slight_smile:

You could try this material - but make the voronoi texture much smaller.

Thank you for the reply. That will work great for what I’m doing :slight_smile: