Getting a sense of large scale in a render

So i’m trying to make a render of the blender logo, but as a large factory-like thing, and I’m having a hard time getting a sense of scale. So far, things look okay, but it doesn’t look big. here is my .blend file: Large blender.blend (1.21 MB)


add alot of little things and maybe change the camera fov. add real structures like a building would be really made of, and not just textures.

I’d say not just any small things, but things that common people can recognize right away. Trees, lamp posts, lane markings, helicopter pad, and so on.

Have you thought of modelling to actual scale? Start on the basis that 1 blender unit is 1 metre, or do it the correct way and change your unit of measurement to a real unit of measurement.

It makes other things, such as lighting, more predictable, too.