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Thread: Catalina plane modeling kicking off ...

  1. #161
    at how many samples ?

    did u try to simply the render
    or get rid of the Color refraction might help to render faster !

    but it is still a lot of Mem for a plane!

    happy cl
    Nice 3D models = 25 % K.I.S.S + 25 % common sense + 25 % Inspiration + 25 % Knowledge
    Win 10 64 bits / Thanks and a Happy 2.79 with Cycles



  2. #162
    Here are my render settings:

    Attachment 495008



  3. #163
    Painting specular maps in 3D viewer straight onto objects.

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  4. #164
    First test render with colors in.

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    Slightly better shader adjustments.

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    Last edited by etiennea; 21-Aug-17 at 04:41.



  5. #165
    Texturing progress.

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  6. #166
    Added some lights.

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  7. #167
    Weathering going in.

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    Last edited by etiennea; 25-Aug-17 at 12:54.



  8. #168
    green light is too strong
    add a shader function of distance

    looking good

    make a scene with a bomb going on a sub U Boat in North Atlantic LOL

    happy cl
    Nice 3D models = 25 % K.I.S.S + 25 % common sense + 25 % Inspiration + 25 % Knowledge
    Win 10 64 bits / Thanks and a Happy 2.79 with Cycles



  9. #169
    Originally Posted by RickyBlender View Post
    green light is too strong
    add a shader function of distance

    looking good

    make a scene with a bomb going on a sub U Boat in North Atlantic LOL

    happy cl
    Thanks for the tip :-)
    I was thinking a bombing run on N.Korea :-)



  10. #170
    I prefer WWII
    it was an important plane of that era and a major asset against U Boat.

    have fun

    happy cl
    Nice 3D models = 25 % K.I.S.S + 25 % common sense + 25 % Inspiration + 25 % Knowledge
    Win 10 64 bits / Thanks and a Happy 2.79 with Cycles



  11. #171
    Rear wheels texturing.

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    Last edited by etiennea; 26-Aug-17 at 12:16.



  12. #172
    Wing textures in.

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    Last edited by etiennea; 26-Aug-17 at 20:24.



  13. #173
    by the way I hope you kept the old version of the clean nodes set up
    for an anim and from far away you want see all the details anyway and it will render faster !


    happy cl
    Nice 3D models = 25 % K.I.S.S + 25 % common sense + 25 % Inspiration + 25 % Knowledge
    Win 10 64 bits / Thanks and a Happy 2.79 with Cycles



  14. #174
    Originally Posted by RickyBlender View Post
    by the way I hope you kept the old version of the clean nodes set up
    for an anim and from far away you want see all the details anyway and it will render faster !


    happy cl
    Yup. I just finished it all and breaking everything up now into versions so I can upload it to my server.
    I will post link soon so you guys can go see the final model. :-)
    The price will be $65 USD for all the different versions + textures.
    I am also including the Blender script file with all images packed into it.



  15. #175
    Just to show what the plane looks like inside Unreal.
    I selected all the parts / objects of the plane inside Blender.
    I applied their transformations to set pivot for all the parts to 000.
    Then I deleted the armature to make everything a static mesh.
    I then selected everything again and exported as one single static mesh .fbx from Blender.
    Then I imported the .fbx into Unreal 4.
    It took a while to process but imported without errors.
    Then I selected all the meshes in Unreal and just dragged them into the viewer and onto the map.
    With all of them still selected I dragged them around to place it where I wanted it to go.
    I could select individual objects / meshes and finer adjust their position.
    Lighting build went fine without any errors. :-)
    I haven't build the shaders / materials yet inside U4 that will be the next step

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  16. #176
    Building the materials and shaders inside Unreal 4.

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