In its current state, it’s a horrible, broken mess that only Steam Greenlight would love. I tried lots of mechanics (some of them still there, but disconnected). I even tried to streamline the use of actions with Python. Now, it seems broken beyond repair. So, in case I decide to give up on this particular game and start over, I’d like to at least show what I have.
To name a few problems:
Lifebar starts out at its longest, even if the full health property is smaller.
Action often doesn’t switch from moving to standing.
You can fly higher than the skybox when you jump out of the water.
Jumping doesn’t work, half the time.
Ledge grab (on small stump only) lags sometimes
Some animations were never even made, like swimming and listening.
Directions:
At “New Game” icon, press A on 360 controller, type your own name, press enter, and then A again. Name will be saved in future plays, and you’ll only have to press A to start.
Move character with left joystick, move camera with right, jump or double-jump with A.
When near blue box (wandering NPC), press Y to read dialogue. Press A to close.
When you get near gray box (the larger one, not the collectible ones that fly toward you at the beginning), it chases you. Don’t touch it, or you’ll take damage. Falling off edge will also kill you.
When near a checkpoint, game will save it. Dying will take you back to last checkpoint.
In water, use left stick to aim yourself, press or hold A to propel forward.
So, have fun, I guess. And don’t worry. I won’t block criticism. I can’t promise I’ll be able to fix this, though. It might be about time I started over.
EDIT: By the way, I don’t know where that damage sound effect comes from, so it might be someone else’s non-credited work. Lucky thing this is free…
EDIT: Also, press start to pause and unpause.
Wow, that’s impressive. I can hardly even imagine what’s wrong. Other games have run fine on your laptop, I assume? Have you tried the executable file? How about the sample I made for Youtube? PyPlatTeach.blend (530 KB)
If you try that, would you tell me if that works? Thanks.
If it does, I can only assume it has do with either different versions of Blender, or the difference between our computers. Mine is supposedly powerful enough to run at least the minimum of Dark Souls.
Version 2.69.0, on an old Thinkpad x60. It’s pretty minimalist. All those other demos work beautifully with GLSL turned off, light-sources removed an unshaded on.
Version 2.69.0, on an old Thinkpad x60. It’s pretty minimalist. All those other demos work beautifully with GLSL turned off, light-sources removed an unshaded on.
Well, a Blender game that can barely run off of Blender itself must be rare, indeed. Then again, I’m more concerned about how the exported runtime goes, as I’m sure that would be ideal for uploading. Unless, of course, I want to upload Unity or Unreal games, instead. Thanks again for testing.
UPDATE:
Made some adjustments. Animations work better, as probably do lifebar and name system. Some actual modeling and texturing in the scenery and platform. Enemy is bigger and red, and can be killed by jumping on him. There is also a broken ledge grab on more of the scenery. https://drive.google.com/file/d/0B-52zlnyeDhBUEtKT1daaWZFSFk/view?usp=sharing
Also, here’s the blend file, for good measure. LittleDave3.blend (10.4 MB)