Sci fi modeling

Hi. New to 3D but I know I want to specialise is Sci-Fi modeling and post apocalyptic worlds or environments do Space VFX. What’s the best way to start learning.
Thanks in advance.
Venny.

Starts from the basics no matter what is being done

Then proceed with some modeling projects. Simple ones.

Blender can be used for the whole pipeline http://www.upcomingvfxmovies.com/wp-content/uploads/2014/03/3d_production_timelines.jpeg and there is a lot to the program, but the fundamentals for everything in there aren’t Blender specific. What is specific to it is that you can jump from one stage to the other effortlessly, or back and forth, which many vfx tutorials do


https://openvisualfx.com/category/blender/

It’s a good thing, but also can give a false impression that the program is hard to use. Some aspects might be, but it’s more likely that you’re trying to do something involved and don’t know how, and there will be a lot of that, which is normal.

Useful things to know:

  • Know the difference between design (pre-production) and modeling (production). If you can’t see the design, proportions and forms of what you’re modeling, don’t start modeling. You should be either designing, or gathering references. It’s possible to use 3D tools for design workflow, which is where the difference between the two may seem blurry

  • References (photos, paintings, sketches, blueprints, modeling sheets, specifications, video, books, blogs, a mirror, real life objects, etc.) are used for everything in all pipeline stages. Observation is important.

  • You’re trying to build something for visual purposes using polygonal modeling paradigm, which was developed for that purpose. It’s inherently inaccurate, so don’t try to treat it as a CAD tool, which use other modeling paradigms for technical purposes and interfacing with the real world. The precision is relative rather than absolute. Doesn’t mean you can be sloppy, but saves a great deal of headache and struggling with things that don’t actually matter.

  • A lot to it, but to summarize: if it looks good, it’s good. If the dimensions are off 1-3% from the real-world equivalent object, it’s still in real world dimensions, good enough to sell the model (excluding astronomical and microscopic objects, and models should include a written scale).

Thank you very much. The basics is done. I need to start some basic sci if props modeling.
Thanks for the advice and information given.

Thank you for posting!