Blender animation to Unity Help!

Hi Guys,

So I’m new to blender and I’m trying to create an animation of a double Helix defined to a spot and then export it for use in unity.

I created the Helix and simulate the motion using a ‘path curve’. By moving the ‘path curve’ through the Helix mesh, it deforms it to create the illusion of the Helix in motion.

Now the problem is, I don’t know how to get that simulation exported and used in unity. I tried baking the animation but that didn’t work. I tried opening my .blend file directly in unity but blender seems to crash each time.

Can someone help me figure this out please. I’ll include my blender file just so you can see what I mean.

Thanks!!!


Here is what I’ve done so far guys! Thanks!

Moved from “Artwork > Animations” to “Support > Other Software”

Blender modifiers will not work in Unity. Unity only really plays nicely with Blender animations made by rigging and armatures afaik. I wonder if you can write a C# script to do the simulation in Unity by manually moving vertices, since its such a regular deformation?